I played Vs. System 2PCG almost every day this week, but I didn’t feel like making a different section for each day.
Regular Wednesday meetups at Cool Stuff. We had a new guy this time. The turnout was pretty good, about 6 people showed up.
We played No Thanks! a few times while waiting for others to show up. I swear I’m usually terrible at this game, but I won every time.
Roll For the Galaxy
Roll for the Galaxy is a dice allocation and tableau-building game where players attempt to develop, settle, ship, and explore to build their planet and collect the most victory points. It plays 2-5 players and lasts about an hour.
I think I prefer Eminenet Domain to RftG because the system to follow another players actions feels smoother and more enjoyable. I also like the deck-building aspect of Eminent Domain. I would play RftG again, but I wouldn’t go out of my way to play it.
Run, Fight, or Die!
Run, Fight, or Die is a semi-cooperative, yahtzee-style, dice game where players attempt to kill zombies and collect followers. It plays 2-6 players and lasts about an hour and a half with higher player counts.
The game could easily be played simultaneously, if there was enough dice for each player, and I think this would make for a more enjoyable, albeit a little more chaotic game. I wouldn’t go out of my way to play this one again.
Strife: Legacy of the Eternals
Strife is a strategic card game where players are given the same hand of 9 cards with which they must outthink their opponent and play the right champions to score the most points. It plays 2 players and can last from 20 minutes to an hour (depending on how many rounds you play).
Strife is hands-down my favorite strategic 2-player game (that isn’t an ECG/CCG). It’s so fun to think about what your opponent could do, and it’s so fun to see your combos work out. It’s a brilliantly designed game, and I can’t wait for the sequel coming in the future.
Hosted a game night at my house. Had a good turnout of 7 people. Everyone said they had a good time. I know I did.
The board is also beautiful, and the components are good quality.
7 Wonders is a civilization-building and card-drafting game where players try to build the best civilization using cards that represent different types of buildings. It plays 1-7 players and lasts about 30 minutes.
We played with both the Leaders and Cities expansions. This was only my second time playing with the Cities expansion, and I like it a lot.
I like the gameplay of Citadels, but I think it lasts too long for what it is. It feels like a light filler game, but it ends up taking a lot longer than a filler game should take. There is a bit of take-that to it as well, and there’s a card that causes a player to lose their turn, which I don’t like.
Cheaty Mages is a light, bluffing and betting game where players secretly choose fighters to bet on and then play cards to affect their power, but since the cards are played face-down, it’s hard to know if a player wants a fighter to win or lose. It plays 3-6 players and lasts about 20 minutes.
This time we played with the Flight expansion, which adds Avian species and some new trait cards. It didn’t feel overwhelming with the new stuff, it felt like more of the same, just with more options, which I think is nice.