First Impressions – Viticulture


Yesterday I had the chance to attend another board game meetup at Cool Stuff Games in Hollywood Florida. At the meetup, I got to play a few games I had been wanting to play, one of which was Viticulture.

Viticulture is a worker-placement game about, as you can probably guess, making wine. It was designed by Jamey Stagmaier and Alan Stone and published by Stonemaier Games.


For a while now, I’ve been wanting to play some more worker-placement games. My few experiences include Lords of Waterdeep, Stone Age, and Yedo, and I was hoping to try some more.

Viticulture is interesting in that, despite being a eurogame, it has a very strong theme that comes through. You plant vines to grow grapes, you harvest those grapes to make wine, and you sell that wine to customers. In addition, you can give tours to visitors, build an irrigation system or a trellis to produce better grapes, and your grapes and wine age, and become more valuable, after each passing year.

On the surface, Viticulture looks kind of complex, but it’s actually a fairly simple game. It is a little more complex than say Lords of Waterdeep, because you have to maintain the grapes, wine, and buildings on your player board in addition to placing your workers on the main board, but once you know the rules, it plays very smoothly.


One thing that makes Viticulture interesting is that there are 2 different sections of the board for placing workers. One side is for the summer season and the other side is for winter. If you use all your workers during summer, you won’t have any to use for winter, and sometimes you’ll want to use all of them in summer and other times you’ll want to use them all in winter. There’s a good balance to it.

I would love to play Viticulture more, and I would love to own it. It’s a fantastic worker-placement game with a rich theme and enjoyable gameplay.

Photos taken by me. Box cover taken from without permission.


About The imperial Settler

I love board gaming! I would do it every day if I could.
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